//==============================================================================
// hero greek bellerophon_anim.txt
// Fixed the heroglow ~WarriorMario
//==============================================================================

//==============================================================================


//==============================================================================
define heroglow
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A Hero Glow Small
		}
	}
}

//==============================================================================
define wakewalk
{
	set hotspot
	{
		version
		{
			Visualparticle Naval A Small Boat Walk
		}
	}
}

//==============================================================================
define rippleidle
{
	set hotspot
	{
		version
		{
			Visualparticle Naval A Small Boat Idle
		}
	}
}

//==============================================================================
define rippleattack
{
	set hotspot
	{
		version
		{
			Visualparticle Special G Scylla attack
		}
	}
}

//==============================================================================
define rippledeath
{
	set hotspot
	{
		version
		{
			Visualparticle Naval A Small Boat Death
		}
	}
}

//==============================================================================
define Splash
{
	set hotspot
	{
		version
		{
			Visualparticle special x nereid splashA
		}
		version
		{
			Visualparticle special x nereid splashB
		}
		version
		{
			Visualparticle special x nereid splashC
		}
	}
}

//==============================================================================
define Adamantine
{
	SetSelector
	{
		TechLogic none/Adamantine Cuirass
		set hotspot
		{
			version
			{
				Visualnone bimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX A Armor Glow Small
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		AmphibiousLogic land/water
		SetSelector
		{
			ContainLogic
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual Hero G Belerophon_boredA
						tag SpecificSoundSet 0.34 false PegasusFlap checkVisible
						tag SpecificSoundSet 0.75 false Wings1 checkVisible
						Connect HOTSPOT heroglow hotspot
						Connect FRONTABDOMEN Adamantine hotspot
					}
					version
					{
						Visual Hero G Belerophon_boredC
						Connect HOTSPOT heroglow hotspot
						Connect FRONTABDOMEN Adamantine hotspot
					}
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual hero g belerophon_carryidle
						Connect HOTSPOT heroglow hotspot
						Connect FRONTABDOMEN Adamantine hotspot
					}
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Hero G Belerophon_boredA
					tag SpecificSoundSet 0.34 false PegasusFlap checkVisible
					tag SpecificSoundSet 0.75 false Wings1 checkVisible
					Connect HOTSPOT rippleidle hotspot
					Connect HOTSPOT heroglow hotspot
					Connect FRONTABDOMEN Adamantine hotspot
					Length 2.00
				}
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		AmphibiousLogic land/water
		SetSelector
		{
			ContainLogic
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual Hero G Belerophon_walkA
						Connect HOTSPOT heroglow hotspot
						Connect FRONTABDOMEN Adamantine hotspot
						tag FootstepLeft 0.05 true
						tag FootstepRight 0.00 true
						tag FootstepLeft 0.35 true
						tag FootstepRight 0.30 true
					}
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual Hero G Belerophon_carry
						Connect HOTSPOT heroglow hotspot
						Connect FRONTABDOMEN Adamantine hotspot
						tag FootstepLeft 0.05 true
						tag FootstepRight 0.00 true
						tag FootstepLeft 0.35 true
						tag FootstepRight 0.30 true
					}
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Hero G Belerophon_flaila
					tag SpecificSoundSet 0.34 false PegasusFlap checkVisible
					tag SpecificSoundSet 0.90 false PegasusFlap checkVisible
					Connect HOTSPOT heroglow hotspot
					Connect FRONTABDOMEN Adamantine hotspot
					Connect HOTSPOT wakewalk hotspot
					length 1.35
				}
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		AmphibiousLogic land/water
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Hero G Belerophon_DeathA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag SpecificSoundSet 0.65 false HeavyFall checkVisible
					//-- end auto generated section
					Connect HOTSPOT heroglow hotspot
					Connect FRONTABDOMEN Adamantine hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Hero G Belerophon_DeathA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag SpecificSoundSet 0.65 false NereidDieSplash checkVisible
					//-- end auto generated section
					Connect HOTSPOT heroglow hotspot
					Connect FRONTABDOMEN Adamantine hotspot
					Connect HOTSPOT rippledeath hotspot
					Connect HOTSPOT bubbles hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		AmphibiousLogic land/water
		SetSelector
		{
			ContainLogic
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual Hero G Belerophon_IdleA
						Connect HOTSPOT heroglow hotspot
						Connect FRONTABDOMEN Adamantine hotspot
					}
				}
			}	
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual Hero G Belerophon_CarryIdle
						Connect HOTSPOT heroglow hotspot
						Connect FRONTABDOMEN Adamantine hotspot
					}
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Hero G Belerophon_flaila
					tag SpecificSoundSet 0.34 false PegasusFlap checkVisible
					tag SpecificSoundSet 0.90 false PegasusFlap checkVisible
					Connect HOTSPOT heroglow hotspot
					Connect FRONTABDOMEN Adamantine hotspot
					Connect HOTSPOT rippleidle hotspot
					length 1.50
				}
			}
		}
	}
}

//==============================================================================
//anim JumpTakeOff
//{
//	SetSelector
//	{
//		AmphibiousLogic land/water
//		SetSelector
//		{
//			set hotspot
//			{
//				version
//				{
//					Visual Hero G Belerophon_jumpAttackA
//					tag SpecificSoundSet 0.01 false PegasusAcknowledge checkVisible
//					tag SpecificSoundSet 0.21 false PegasusFlap checkVisible
//					Connect HOTSPOT heroglow hotspot
Connect FRONTABDOMEN Adamantine hotspot
//				}
//			}
//		}
//		SetSelector
//		{
//			set hotspot
//			{
//				version
//				{
//					Visual Hero G Belerophon_jumpAttackA
//					tag SpecificSoundSet 0.01 false PegasusAcknowledge checkVisible
//					tag SpecificSoundSet 0.21 false PegasusFlap checkVisible
//					Connect HOTSPOT heroglow hotspot
Connect FRONTABDOMEN Adamantine hotspot
//					Connect HOTSPOT rippleattack hotspot
//				}
//			}
//		}
//	}
//}

//==============================================================================
anim JumpFly
{
	SetSelector
	{
		AmphibiousLogic land/water
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Hero G Belerophon_jumpAttackA
					tag SpecificSoundSet 0.01 false PegasusAcknowledge checkVisible
					tag SpecificSoundSet 0.33 false PegasusFlap checkVisible
					tag SpecificSoundSet 0.70 false SpearSwing checkVisible
					tag SpecificSoundSet 0.60 false HorseHoofAll checkVisible
					tag SpecificSoundSet 0.67 false HorseHoofAll checkVisible
					tag GenericSound 0.75 true
					Connect HOTSPOT heroglow hotspot
					Connect FRONTABDOMEN Adamantine hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Hero G Belerophon_jumpAttackA
					tag SpecificSoundSet 0.01 false PegasusAcknowledge checkVisible
					tag SpecificSoundSet 0.33 false PegasusFlap checkVisible
					tag SpecificSoundSet 0.70 false SpearSwing checkVisible
					tag SpecificSoundSet 0.60 false HekaSplashLouder checkVisible
					tag GenericSound 0.75 true
					Connect HOTSPOT heroglow hotspot
					Connect FRONTABDOMEN Adamantine hotspot
					Connect HOTSPOT rippleattack hotspot
					Connect HOTSPOT bubbles hotspot
					Connect LAUNCHPOINT splash hotspot
				}
			}
		}
	}
}

//==============================================================================
//anim JumpLand
//{
//   SetSelector
//   {
//		AmphibiousLogic land/water
//		SetSelector
//		{
//			set hotspot
//			{
//				version
//				{
//					Visual Hero G Belerophon_AttackA
//		//-- auto generated by the bang animation tool
//		//-- do not hand edit these values
//					tag Attack 0.01 true
//					tag SpecificSoundSet 0.01 false HorseHoofAll checkVisible
//					tag SpecificSoundSet 0.16 false HorseHoofAll checkVisible
//					tag SpecificSoundSet 0.35 false SpearSwing checkVisible
//					tag GenericSound 0.40 true
//		//-- end auto generated section
//					Connect HOTSPOT heroglow hotspot
Connect FRONTABDOMEN Adamantine hotspot
//					
//				}
//			}
//		}
//		SetSelector
//		{
//			set hotspot
//			{
//				version
//				{
//					Visual Hero G Belerophon_AttackA
//		//-- auto generated by the bang animation tool
//		//-- do not hand edit these values
//					tag Attack 0.01 true
//					tag SpecificSoundSet 0.16 false HekaSplashLouder checkVisible
//					tag SpecificSoundSet 0.35 false SpearSwing checkVisible
//					tag GenericSound 0.40 true
//		//-- end auto generated section
//					Connect HOTSPOT heroglow hotspot
Connect FRONTABDOMEN Adamantine hotspot
//					Connect HOTSPOT rippleattack hotspot
//					Connect HOTSPOT bubbles hotspot
//					Connect HOTSPOT splash hotspot
//				}
//			}
//		}
//	}
//}

//==============================================================================
anim Attack
{
	SetSelector
	{
		AmphibiousLogic land/water
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Hero G Belerophon_AttackA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.50 true
					tag SpecificSoundSet 0.35 false SpearSwing checkVisible
					tag GenericSound 0.40 true
					//-- end auto generated section
					Connect HOTSPOT heroglow hotspot
					Connect FRONTABDOMEN Adamantine hotspot
					
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Hero G Belerophon_AttackA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.50 true
					tag SpecificSoundSet 0.35 false SpearSwing checkVisible
					tag GenericSound 0.40 true
					//-- end auto generated section
					Connect HOTSPOT heroglow hotspot
					Connect FRONTABDOMEN Adamantine hotspot
					Connect HOTSPOT rippleattack hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Gore
{
	SetSelector
	{
		AmphibiousLogic land/water
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Hero G Belerophon_AttackA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.01 true
					tag SpecificSoundSet 0.40 false CavalryChargeHitWooden checkVisible
					//-- end auto generated section
					Connect HOTSPOT heroglow hotspot
					Connect FRONTABDOMEN Adamantine hotspot
					
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Hero G Belerophon_AttackA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.01 true
					tag SpecificSoundSet 0.45 false HekaSplash checkVisible
					tag SpecificSoundSet 0.40 false CavalryChargeHitWooden checkVisible
					//-- end auto generated section
					Connect HOTSPOT heroglow hotspot
					Connect FRONTABDOMEN Adamantine hotspot
					Connect HOTSPOT rippleattack hotspot
					Connect HOTSPOT bubbles hotspot
					Connect HOTSPOT splash hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		AmphibiousLogic land/water
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Hero G Belerophon_flaila
					tag SpecificSoundSet 0.34 false PegasusFlap checkVisible
					tag SpecificSoundSet 0.90 false PegasusFlap checkVisible
					Connect HOTSPOT heroglow hotspot
					Connect FRONTABDOMEN Adamantine hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Hero G Belerophon_flaila
					tag SpecificSoundSet 0.34 false PegasusFlap checkVisible
					tag SpecificSoundSet 0.90 false PegasusFlap checkVisible
					Connect HOTSPOT heroglow hotspot
					Connect FRONTABDOMEN Adamantine hotspot
					Connect HOTSPOT bubbles hotspot
					length 0.60
				}
			}
		}
	}
}

